In this project, I am responsible for designing and developing a boat racing mobile game for an overseas client to extend their existing packs for their game.
Due to the requirement of high resolution 3D forest assets that are created by their art department, I have managed to develop a pipeline that is highly efficient in performing the following areas:
Due to the requirement of high resolution 3D forest assets that are created by their art department, I have managed to develop a pipeline that is highly efficient in performing the following areas:
- Reducing the high poly count of these assets while keeping the look and feel of a high resolution 3D forests
- Create random placement and scaling of a selected set of vegetations on different parts of the track
- Develop a recycling memory system to reuse the track so that the game is optimised for the mobile platform with constantly high frame rate