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Shot Breakdown
42
- Damaged house (modelling and UV in Maya, sculpting and texturing in 3D Coat)
- Soldier animation (motion capture in XBox Kinect to Motionbuilder and Maya)
Clowns Aren't Funny
- Norman costumes (modelling and texturing in 3ds Max, Maya)
- Norman animation in Maya
- Lighting and rendering in Maya, Mental Ray
Swiss Army Cat Commercial
- Keith and Cat (animation and rigging in 3ds Max, Maya)
- Ocean waves (Maya fluids)
- Lighting and rendering in Maya, Mental Ray
Uprising
- Buildings (modelling and texturing in 3ds Max)
- Explosion (DMM particle simulation in Maya)
- Fireball, Falling Debris & Missile Trails (Maya fluids & After Effects)
- Sky, Moving Clouds and Buildings (Compositing in Nuke)
Treasure Pots
- Matte Painting in Photoshop
- Damaged house (modelling and UV in Maya, sculpting and texturing in 3D Coat)
- Soldier animation (motion capture in XBox Kinect to Motionbuilder and Maya)
Clowns Aren't Funny
- Norman costumes (modelling and texturing in 3ds Max, Maya)
- Norman animation in Maya
- Lighting and rendering in Maya, Mental Ray
Swiss Army Cat Commercial
- Keith and Cat (animation and rigging in 3ds Max, Maya)
- Ocean waves (Maya fluids)
- Lighting and rendering in Maya, Mental Ray
Uprising
- Buildings (modelling and texturing in 3ds Max)
- Explosion (DMM particle simulation in Maya)
- Fireball, Falling Debris & Missile Trails (Maya fluids & After Effects)
- Sky, Moving Clouds and Buildings (Compositing in Nuke)
Treasure Pots
- Matte Painting in Photoshop